Inspiration
Jello, Portal 2 Gels, space
What it does
It's a simple tech demo with sphere that can fire parts of itself in a direction, which are then attracted back into the sphere allowing it to regain that mass. When this happens, the sphere's mesh deforms to emulate the effects of an impact.
How I built it
I essentially just played around with unity's physics systems and Mesh rendering and this is the result
Challenges I ran into
Implementing a Gaussian curve for the displacement of the mesh was a pain, but it definitely makes it look better.
Accomplishments that I'm proud of
While it's not really any complete experience, the fact that I was able to set out with an effect in mind and come out with something that looks relatively close makes me happy.
What I learned
I learned a lot about mesh manipulation and Unity's physics system
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