Inspiration
My college suite mate introduced me to the concept of grain marketing because it's his brother's job.
What it does
The game is a one-button game that is all about timing with a tinge of humor at different parts. It involves dialogue with an NPC and provides a score at the end.
How we built it
The game was built using the Godot engine and source controlled using git.
Challenges we ran into
One challenge that popped up was balancing taking a break and maintaining a consistent workflow. The burnout was very real.
Accomplishments that we're proud of
Proud to have finished the game and also that the scope was not too large compared to previous years
What we learned
We learnt how to use GitHub effectively and how to use gdscript for the Godot engine
Etc
What's next for Grain Inc.
If it is popular enough, possibly an extended version. Also fixing bugs that might popup eventually.
Built With
- gdscript
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