Inspiration

DON'T GIVE UP: A Cynical Tale, Telltale Games

What it does

Our project serves as more of an interactive narrative than a game in it's current state.

How we built it

We used Unity as our game engine, along with Pixilart for the art, and Soundtrap for the music.

Challenges we ran into

Implementing the dialogue and accurate input were fairly difficult for us.

Accomplishments that we're proud of

We're proud of at least giving the player a goal, and completing out minimum viable product.

What we learned

We learned how to make pixel art from different perspectives, how to create tiles, and rediscovered Unity 2D game development in general.

What's next for GryWrld

It'd be cool to fully realize the story of GryWrld by finishing all the dialogue, days, and characters. Also adding more gameplay elements would be great.

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