Inspiration
DON'T GIVE UP: A Cynical Tale, Telltale Games
What it does
Our project serves as more of an interactive narrative than a game in it's current state.
How we built it
We used Unity as our game engine, along with Pixilart for the art, and Soundtrap for the music.
Challenges we ran into
Implementing the dialogue and accurate input were fairly difficult for us.
Accomplishments that we're proud of
We're proud of at least giving the player a goal, and completing out minimum viable product.
What we learned
We learned how to make pixel art from different perspectives, how to create tiles, and rediscovered Unity 2D game development in general.
What's next for GryWrld
It'd be cool to fully realize the story of GryWrld by finishing all the dialogue, days, and characters. Also adding more gameplay elements would be great.

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