Inspiration
The game is inspired by similar roll-a-ball games previously available on smartphones, but adapted for VR gaming by designing a playground in room-scale environment.
What it does
Player controls ball movement by tilting the controller. The goal is to get the ball to finish without falling down off the platforms.
How we built it
Unity, Google Daydream SDK, C# for scripting.
Challenges we ran into
No prior experience with Unity game engine.
Accomplishments that we're proud of
Wind turbines, pendulums and destroyable walls are cool features that make playing the game a joyful experience.
What we learned
How VR game development works.
What's next for Gyroball VR
Designing more levels and releasing the game on Google Play.
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