Inspiration
- i wanted to make a game that had wacky mechanics that were definitely, totally, absolutely intentional ## What it does
- in both puzzles, you use randomly generated blocks on the screen to get the red ball into the bucket in the center of the screen ## How we built it
- I used a basic html/css/javascript package, but my main focus was learning Matter.js, a physics engine in javascript ## Challenges we ran into
- Matter was difficult at first, as it basically turns javascript into an object-orientated style. In addition, i suck at css ## Accomplishments that we're proud of
- Unlike the last hackathon event that i competed in, I finished my project and I improved my skills and experience in web development and javascript engines/libraries ## What we learned
- After completing this project, i have a much better handle on matter.js, and my abilities in javascript and html also improves ## What's next for Hackathon Physics Puzzles
- If i had more time, I wanted to use some apis to generate random images on the blocks. I also wanted to make a few more levels (around 5 total)
Built With
- css
- html
- javascript
- matter.js
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