Inspiration

Dither is a volumetric editing and coloring tool that allows for intuitive precise mesh manipulations for volumetric workflows. Historically volumetric/voxel based modeling is used in medical renders but Dither aims to lower the barrier to entry utilizing the MX Ink in with less user friction and improve existing 3D workflows.

What it does

Allows for handling of volumetric editing and coloring for quick modeling. A bit of sculpting and a bit of rendering for quickly mocking up volumes and shapes.

How I built it

Unity MX Ink SDK Meta SDK

Challenges I ran into

Optimization and rendering volumetric in real time

Accomplishments that I'm proud of

While coloring and drawing in space works great, finding a use case to limit the drawing to within volumes was a much more user friendly discovery

What I learned

Precision levels are different for every user so being able to adjust precision levels is key. In addition while the MX Ink is precise certain finger positions require more button mapping adjustments depending on the interaction.

What's next for Dither

Improve optimization and implement higher visual interface. Additional technical rendering support for sculpting and mesh deformation.

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