Inspiration
Dither is a volumetric editing and coloring tool that allows for intuitive precise mesh manipulations for volumetric workflows. Historically volumetric/voxel based modeling is used in medical renders but Dither aims to lower the barrier to entry utilizing the MX Ink in with less user friction and improve existing 3D workflows.
What it does
Allows for handling of volumetric editing and coloring for quick modeling. A bit of sculpting and a bit of rendering for quickly mocking up volumes and shapes.
How I built it
Unity MX Ink SDK Meta SDK
Challenges I ran into
Optimization and rendering volumetric in real time
Accomplishments that I'm proud of
While coloring and drawing in space works great, finding a use case to limit the drawing to within volumes was a much more user friendly discovery
What I learned
Precision levels are different for every user so being able to adjust precision levels is key. In addition while the MX Ink is precise certain finger positions require more button mapping adjustments depending on the interaction.
What's next for Dither
Improve optimization and implement higher visual interface. Additional technical rendering support for sculpting and mesh deformation.

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