Inspiration
We gain our inspirations from meta games, and treekly.
What it does
Our project focuses on solving SDG3, SDG15. The player can form an incredible friendship with a plant-personified girl from another dimension. To help her save her polluted planet, the player must walk a certain number of miles each day to earn game currency—energy.
How we built it
We used Anroid studio with a phone API to develop the game. we used AndroidX Library.
Challenges we ran into
- Kotlin is really difficult to learn.
- It tooks a lot of effort to make sure the compatibility.
- It's hard to organize UI. ## Accomplishments that we're proud of Our Art design is really good. ## What we learned
- Combining Java and Kotlin
- Seperate and collaboration of gourp work.
- The traits of the ginkgo tree. ## What's next for Hello Earth
- We will collaborate with tree planting organization and health monitor companies to bring our impact to reality as far as we can.
- We will work on imporving the game plot and the character designs, make sure the game is enjoyable for the player to continue playing.
Built With
- android-studio
- java
- kotlin
- manusai
- smallphoneapi
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