Inspiration

We gain our inspirations from meta games, and treekly.

What it does

Our project focuses on solving SDG3, SDG15. The player can form an incredible friendship with a plant-personified girl from another dimension. To help her save her polluted planet, the player must walk a certain number of miles each day to earn game currency—energy.

How we built it

We used Anroid studio with a phone API to develop the game. we used AndroidX Library.

Challenges we ran into

  1. Kotlin is really difficult to learn.
  2. It tooks a lot of effort to make sure the compatibility.
  3. It's hard to organize UI. ## Accomplishments that we're proud of Our Art design is really good. ## What we learned
  4. Combining Java and Kotlin
  5. Seperate and collaboration of gourp work.
  6. The traits of the ginkgo tree. ## What's next for Hello Earth
  7. We will collaborate with tree planting organization and health monitor companies to bring our impact to reality as far as we can.
  8. We will work on imporving the game plot and the character designs, make sure the game is enjoyable for the player to continue playing.

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