Inspiration
Games are fun, and they are also fun to make.
What it does
It isa work-in-progress of a hexagon-tiled maze instead of a square one, and is planned to be like a dungeon-crawler type of game
How we built it
We designed each of the 4 levels using a hexagonal grid, and an image scanner we used to read every color (according to its RGB value) to create the map data for every level.
Challenges we ran into
I realized that by default the angle measurements were in radians, not degrees.
Accomplishments that we're proud of
We were proud of making the hexagonal tiling using math, as well as the striped look of the main player, which also took a lot of time to figure out
What we learned
Drink coffee,stay awake,look on the smaller areas of code
What's next for Hexagon Maze
we would probably continue finishing the project, and add a proper title screen and expand the GUI.
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