Inspiration
Inspired by games like Hangman and Skribbl that let you have fun with friends!
What it does
Players answer questions about some of their favorite things in categories like movies, games, series and others. Then the players try to guess the other's favorite things, in the process learning about each other and having fun. The player that guesses faster gets more points, and the player to get the most points wins!
How we built it
We used an HTML front-end in conjunction with Node.js as the back-end to communicate with a Firebase server to store the player data and response data.
Challenges we ran into
Nearly everything was much more difficult than anticipated since we had never built such an app from scratch before:
- Server setup with Firebase
- Retrieving and sending data from server
- Communicating data in between HTML pages
- Managing multiple players' data at once
- Implementing real-time game in an unfamiliar language ## Accomplishments that we're proud of We were able to successfully set up a Firebase server and leverage its power to receive and store inputs from two separate clients in the same server without overwriting data. ## What we learned We learned everything we implemented from scratch. We got experience with front-end development with HTML and CSS and back-end development with JavaScript and Node.js, as well as setting up a Firebase server and dynamically operating responses and requests in an unfamiliar environment. We also learned project management and collaboration. ## What's next for Guess the words We thought about implementing features like 'play again' and a hint system but didn't have enough experience with the technologies involved.


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