Inspiration
We were highly inspired by synthwave music.
What it does
It is extraordinarily fun and sometimes dorky
How we built it
We used Unity with Visual Studio
Challenges we ran into
The level generator was a problem and so was the merging of the players
Accomplishments that we're proud of
The fun aspect of the gameplay
What we learned
To plan ahead in terms of coding.
What's next for HyperTomorrow
A battle-royale multiplayer
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