Inspiration

We were highly inspired by synthwave music.

What it does

It is extraordinarily fun and sometimes dorky

How we built it

We used Unity with Visual Studio

Challenges we ran into

The level generator was a problem and so was the merging of the players

Accomplishments that we're proud of

The fun aspect of the gameplay

What we learned

To plan ahead in terms of coding.

What's next for HyperTomorrow

A battle-royale multiplayer

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