Inspiration
The immersion of virtual reality with the community of mobile/laptop gaming
What it does
A 1 v Unlimited boss fight, with a swarm of players vs one "boss"
How we built it
Javascript, blood, souls
Challenges we ran into
Poor documentation
Accomplishments that we're proud of
Overcoming the poor documentation, networking hurdles, and mult-platform support
What we learned
Be careful in choosing what libraries to use in your project, and make sure they have proper documentation
What's next for hypvr.space
better models, UI improvements, and special effects

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