Inspiration

The immersion of virtual reality with the community of mobile/laptop gaming

What it does

A 1 v Unlimited boss fight, with a swarm of players vs one "boss"

How we built it

Javascript, blood, souls

Challenges we ran into

Poor documentation

Accomplishments that we're proud of

Overcoming the poor documentation, networking hurdles, and mult-platform support

What we learned

Be careful in choosing what libraries to use in your project, and make sure they have proper documentation

What's next for hypvr.space

better models, UI improvements, and special effects

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