Inspiration
On my 5th birthday, I got a Playstation 3, and ever since then, I've been hooked. I wanted to create a game that was reminiscent of the games I played on that - not quite old school, but not as advanced as the modern games.
What it does
Lunch Time is an arcade game, where you play as a pizza (or as a burger or burrito if you unlock those styles). Your aim is to get the highest possible score by collecting the cheese and chilis but avoiding the pineapple and the chocolate. Your score is then converted into an in game currency that can be used to buy skins and backgrounds.
In addition, there are powerups! This was one of the hardest parts of the game to code, but I'm glad I got there, because it makes the game much better.
How we built it
I built it using Pygame and Python. Most of the code is made up of classes of players, items, and other powers, which was hard to set up but will make updating the game extremely easy when I need to add newer skins, backgrounds, and powerups.
Challenges we ran into
OOP was difficult to use, but I insisted on using it because using classes will make the game very simple to update once the time comes to add new skins or background. Got there in the end though!
Accomplishments that we're proud of
The game works, which is more than I expected to say when starting this project. I was also able to implement a wide variety of powerups and skins that I didn't think I was going to be able to in the short time frame.
What's next for Lunch Time
I really want to add a leaderboard which shows the best players of all time. However, that will require a lot of knowledge about using the Internet and using a server, which I unfortunately don't have the budget for at the moment. In the short term, I want to add new skins and backgrounds, and hopefully a few powerups.
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