Inspiration
Magic world building games (i.e. Hogwarts Legacy)
What Is It
A game where you play as a mage and battle against enemies by casting spells. The twist is that instead of casting spells with standard controls, spells must be cast using input sequences.
How To Play
- Move around with
W,A,S,D - Press
Spaceto jump - Hold right click to start casting a spell
- Each spell is cast using a specific sequence of movement key inputs (i.e. cast fireball with
W,Won your keyboard)
- Each spell is cast using a specific sequence of movement key inputs (i.e. cast fireball with
| Sequence | Spell |
|---|---|
Up, Right, Left, Down |
Speed Boost |
Up, Up |
Fireball |
Up, Down, Up, Up |
Super Jump |
Down, Down |
Shield |
Left, Left |
Healing |
How We Built it
We used Godot 4.5 as our game engine and made our assets using Blender and Clip Paint Studio.
Challenges We Ran Into
Our scope was a little too large for a 24 hour timeframe, so we had to figure out which features were essential. We also ran into hiccups with our workflow such as constant Git merge conflicts that needed to be resolved.
Accomplishments that we're proud of
We're proud of our implementation of the spell casting system and the nice visual effects for the different spells.
What we learned
We learned a Git team workflow, 3D modeling, basic game architecture in C#, and how to make visual effects with shaders.
What's next for Mage Quest
We will continue to keep working on the project to develop it into a full game.

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