Inspiration

Meducate was born from the idea to provide convenient and easily consumable educational materials to sick or hospitalized children while maintaining their interest through visual illustrations and engaging games.

What it does

Meducate has two primary features:

  1. An educational forum with easy-to-understand lessons regarding various common illnesses
  2. An interactive game where children can apply their knowledge by choosing the best treatment method based on a Doctor's diagnosis. This allows children to apply their knowledge immediately in a simple but comprehensive way.

How we built it

The front-end and Interface of our Project were developed using the React framework for Javascript.

The back-end code was developed using Node.JS that encompassed the driving functions and the game's logic.

Most visual aids and graphic illustrations were developed by our graphic designer and integrated with the front-end code to facilitate a clean UX and child-friendly design scheme.

Challenges we ran into

Integration of our custom illustrations with the code was quite troublesome when attempting to stick to a singular design schematic. There were many creative approaches to the game and educational forum that also weren't possible due to the technological limitations of the React framework.

Accomplishments that we're proud of

The main focus of our Project was a clean and refined user experience that is very accessible and engaging for children. As such, it is our illustrations and UX that can be considered this project's greatest accomplishment.

What we learned

  1. General knowledge of medical illnesses and treatments.
  2. Teamwork & Collaboration
  3. Communication
  4. React
  5. Node.js
  6. Material UI
  7. Animations
  8. Time Management
  9. Debugging a large codebase
  10. Git
  11. Figma

What's next for Meducate

For the future, Meducate would focus on scalability for encompassing a greater range of topics. Next, we'll add a wide variety of games for engagement that would allow Meducate to maintain the interest of kids at even greater magnitudes. Third, we'll add a health bar on the patient that would slowly decrease with time. When the player gets the medication wrong, the health decreases a considerable amount, encouraging the player to make the right choice.

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