Inspiration
Recently our group went to a Museum over the break and we were left standing around not being able to enjoy most of the exhibition because we had no idea who was on any of the statues, we thought maybe if there was an easier way to learn the significance of the figures on each statue rather than reading the little text which have not been updated for several years it might make for a more enjoyable time for others.
What it does
MemoAR provides users with a seamless narrative of any statute, allowing you to Structure-ify your knowledge with our AR prototype! When users are faced with a statue and are unsure of the story behind the respective figure they are able to scan a QR code located on the statue, bringing them into an augmented reality narration, providing them with a backstory, fun facts, and other key elements of the figure's life.
How we built it
We built the AR prototype by using Zappar Universal AR SDK for PlayCanvas. Furthermore, we used Blender, SketchFab, Mixamo, and Canva to construct the 3d models and animate them. Along with that, we even integrated our AR prototype with an app prototype for which we used Figma and other plugins like Iconify.
Challenges we ran into
One of the challenges we ran into was understanding how to use the PlayCanvas platform. There was a limited amount of tutorials and videos regarding how to use the platform, which made it harder to get an exact idea of how to use the tools and build stuff. Moreover, another major challenge we faced was animating the 3d model in PlayCanvas. The reason is sometimes while importing our 3d model into PlayCanvas, the platform broke the model's body parts into different entities. However, to animate a 3d model in PlayCanvas, the whole 3d model's body should be grouped together as one entity, causing us to frequently change our plans and construct new 3d models and animations.
Accomplishments that we're proud of
We are proud that despite the many technological barriers we faced, we could still build a working 3d AR program, which is helpful for a wide range of audiences. Another accomplishment we are proud of is even integrating an app with our AR prototype.
What we learned
We learned numerous things in this hackathon. Primarily we learned how to build a working 3d AR program and to integrate models and animations into the program. Before this hackathon, our team had a limited amount of knowledge related to AR. However, after this hackathon, we discovered and gained a thorough understanding of the various concepts about the world of AR. Another thing we learned was the different platforms accessible to build an AR program, like Zappar, PlayCanvas, Unity, etc. Finally, we even learned how much of a potential the AR community can have on us and how it can aid in educating people worldwide.
What's next for MemoAR
In the near future, MemoAR will incorporate a leadership board or rewards system for those who scan a certain amount of statues, souvenirs, and other historical items. This adds a treasure hunt aspect to the experience, encouraging individuals to explore and learn more about their surroundings. This will also be beneficial for museums and other historical sites because of the increased traction.
Credits
3D Models: | Queen Mary I - Mixamo | Lord Vishnu - Geoffrey Marchal | Ellora Caves - GSXNet |
Built With
- figma
- googleslides
- mixamo
- playcanvas
- sketchfab
- zappar

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