Inspiration

  • "cycle of life"
  • other story-based games i.e. Life Is Strange, etc.

What it does

  • user plays through a game with a story with the message that they only have one life, to spread awareness about their impact on others

How we built it

  • HTML and CSS for the website
  • aseprite for designing sprites
  • unreal engine for game development

Challenges we ran into

  • time constraints
  • cannot insert game into a website, had to negate website
  • cannot package to mac platforms
  • lack of peripherals

Accomplishments that we're proud of

  • good idea
  • minimum viable product
  • little characters

What we learned

  • importance of laying out what is really needed to have a first iteration of the project

What's next for mnenophobia

  • adding more dreams and scenario
  • adding more characters and sprites
  • adding music and sounds
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