Inspiration
Retro Tetris that was originally coded in C for the Nintendo Game Boy
What it does
Our project is a recreation of the original classic Tetris, but in Python with a basic custom menu GUI.
How we built it
We built it with Python, using an object-oriented approach.
Challenges we ran into
We had numerous issues with debugging and implementing the various Tetris mechanics.
Accomplishments that we're proud of
We are proud of the fact that we have a full, playable game of Tetris.
What we learned
How to properly use a class, how to use an object-oriented approach in development, working with a team for a small-scale project, and how to fully use the PyGame library.
What's next for Netris
We plan on developing a scoreboard and beater board system, along with more advanced custom mechanics, including a swap function that changes the orientation of the screen after a certain number of plays.

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