Inspiration

Retro Tetris that was originally coded in C for the Nintendo Game Boy

What it does

Our project is a recreation of the original classic Tetris, but in Python with a basic custom menu GUI.

How we built it

We built it with Python, using an object-oriented approach.

Challenges we ran into

We had numerous issues with debugging and implementing the various Tetris mechanics.

Accomplishments that we're proud of

We are proud of the fact that we have a full, playable game of Tetris.

What we learned

How to properly use a class, how to use an object-oriented approach in development, working with a team for a small-scale project, and how to fully use the PyGame library.

What's next for Netris

We plan on developing a scoreboard and beater board system, along with more advanced custom mechanics, including a swap function that changes the orientation of the screen after a certain number of plays.

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