Inspiration
I used to play a game like this when I was younger. It was an online game and very competitive. I wasn't very good and the game was heading toward the pay-to-win direction. I found the game very fun but couldn't keep up as many players are willing to pay for more powerful items. I really like the concept, which drives me to make this game where I can play fairly with my friends without the pay-to-win aspect. Or maybe I could give myself a "little" bit of advantage since I'm the creator? :)
What it does
It is essentially a Worms game clone. It is a multiplayer game where player takes turn shooting each other. The terrain is destructible therefore players can be killed by either having no health left or falling off the map.
How I built it
I built it using Unity2D. The physics such as destructible terrain, player movement, bullet trajectory, collision detection are all made from scratch.They might not be very optimised...
Challenges I ran into
- Pixel perfect collision between the player, projectile, and the level.
- Making original sprite.
- Unity Engine as a whole because I don't use it much. ## Accomplishments that I'm proud of Hopefully a complete game at the end of this hackathon ## What I learned
- Unity Camera system. ## What's next for PixelBoom
- Maybe it can be hosted somewhere, optimised, more features and become an online multiplayer instead of local.
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