Inspiration

I used to play a game like this when I was younger. It was an online game and very competitive. I wasn't very good and the game was heading toward the pay-to-win direction. I found the game very fun but couldn't keep up as many players are willing to pay for more powerful items. I really like the concept, which drives me to make this game where I can play fairly with my friends without the pay-to-win aspect. Or maybe I could give myself a "little" bit of advantage since I'm the creator? :)

What it does

It is essentially a Worms game clone. It is a multiplayer game where player takes turn shooting each other. The terrain is destructible therefore players can be killed by either having no health left or falling off the map.

How I built it

I built it using Unity2D. The physics such as destructible terrain, player movement, bullet trajectory, collision detection are all made from scratch.They might not be very optimised...

Challenges I ran into

  • Pixel perfect collision between the player, projectile, and the level.
  • Making original sprite.
  • Unity Engine as a whole because I don't use it much. ## Accomplishments that I'm proud of Hopefully a complete game at the end of this hackathon ## What I learned
  • Unity Camera system. ## What's next for PixelBoom
  • Maybe it can be hosted somewhere, optimised, more features and become an online multiplayer instead of local.

Built With

Share this project:

Updates