Inspiration
We wanted to create a space game that would allow players to travel to planets and experience the difficulties of space traveling in terms of the environment.
What it does
Players will select the planet they want to travel to. The difficulty is based on how far the planet is from Earth. The difficulty is not explained to players though. This is because we want players to focus on a final goal rather than the unexpected variables that can happen. Players would realize that it is harder to travel to further planets on their own. Unexpected asteroids could hit the rocket and explode and the rocket. The rocket could also run out of fuel. This will cause them to drift in space and the game will be over. If the player reaches a planet, they win.
How we built it
We used https://snap.berkeley.edu/ to build the game. First we scripted all the movement controls for the rocket and commands for the random asteroids and fuel that would be in space. We put those three objects together and scripted what would happen if either touched. If the rocket touches the asteroids, it would explode and the game would be over. If the rocket touches the fuel, it will add more fuel to the rocket. If the rocket looses all its fuel, the rocket would drift in space and the game would be over. Then we added difficultly levels based on the distance the planets are from Earth. We imported a bunch of images from google to use as the objects and backgrounds.
Challenges we ran into
The game didn't reset when we wanted it to play again after the player wins or dies. We had fix the asteroids because the asteroids were still moving in the background when the game ended. Sometimes the planets didn't show up when players won. The planets sometimes doesn't show up and sometimes the ship doesn't move when the planets do show up.
Accomplishments that we're proud of
We made a somewhat working game that had multiple difficulty levels. The rocket's explosion affect is really smooth. The asteroids and fuel is working really smoothly.
What we learned
We learned how to program as a team, our limits to working on a project with time limit.
What's next for Planetary Passage
If we had more time, we would have added music and fixed the bugs in the game.
Built With
- google.com
- https://snap.berkeley.edu/
- pixlr.com
Log in or sign up for Devpost to join the conversation.