Inspiration
We were inspired by the typical struggle it takes to get from uni to uni for hackathons. Luckily we made it here on time, but that was basically a biblical level miracle. Hopefully, gamifying this struggle has helped us to ease the trauma of hackathon travel routes.
What it does
Click on a connection between stations to add this to the route your trains will take. But watch out! Various emergencies will occur among these connections and make them unavailable. Can you still get participants will they need to be, or will you be bankrupted by delay repay? Only time will tell...
How we built it
We started off in Unity, but thought a different engine would be better suited to our game, so we had to switch to Godot in the middle of the night to be able to make meaningful progress. All the assets were made and animated by us in Aesprite/the online alternative Piskel.
Challenges we ran into
It was excessively difficult for us to register a click in Unity. Perhaps we were just missing a good tutorial, but either way, we did have to switch engines at a critical part of development. We also spent aaaaages playing Roblox which significantly hampered the time we had to actually work on the project.
Accomplishments that we're proud of
Winning multiple Roblox obbies and fixing difficult merge conflicts.
What we learned
When to quit.
What's next for Points Failure
Full release with an always online subscription model, lootboxes and PFBucks (like vbucks but for points failure)
Built With
- godot
- unity



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