Inspiration
When one of our team members saw the digital education challenge asking for a solution regarding the need for improvements in student attendance, their mind immediately trailed to creating a way for students to get excited at the thought of stepping foot onto school grounds, that's when Attendtastic came about. What better way to encourage student attendance than creating a game that can only be played on school grounds?
In order to boost the engagement of the students when studying at school, we would like to build a mobile app that gives students a fun way to want to go to campus to collect a character that can only be collected on campus. The solution takes inspiration from the popular Pokemon Go game, likewise other location-based AR games. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Our solution is inspired by: "Challenge #1 | Digital education
Think of a solution that leverages real-time engagement data and/or artificial intelligence to help schools in under-resourced communities improve graduation rates, student attendance, higher-ed enrollment, teacher retention, or proficiency on state assessments.
Please consider:
- In 2021, schools and colleges across the US reported an average 19% increase in overall use of learning technologies for classroom interactions and exercises, group work, machine learning-powered teaching assistants, etc."
What it does
The app allows you to collect characters; students can only get those characters when students are on their school campus as the characters are set to spawn within the specified zone for their school. There is a network management system that manages the attendance data of the students.
How we built it
We built the app using Unity and C#.
Challenges we ran into
We had challenges building the mobile app in Unity as a team since Unity disabled the collaborative functions.
Accomplishments that we're proud of
We were able to create the AR part of the character getting collected in the user's real world.
What we learned
We learned the inner workings of AR and what goes into creating a location-based AR game.
What's next
We would like to polish up the UI of the game as well as add features that would further address any gaps that exist in the current first stages of our solution.
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