All team members with brief biographies.
- Vinh Pham: Computer Science @ CSU East Bay
- Banyar Shin: Computer Science @ San Jose State University
- Hunter Melton: Economics @ San Jose State University
- Sandra Lwin: Computer Engineering @ Cal Poly SLO
Abstract
PonchoNotes revolutionizes note-taking by introducing an augmented reality experience. Unlike traditional sticky notes confined by physical space, our application transcends these limitations. Paper-based notes often lead to environmental waste and pose long-term sustainability challenges. Our solution transforms note-taking into augmented reality, providing users with limitless space, knowledge graph organization, and a sustainable alternative to traditional methods.
Project Details
Inspiration
Most inspiration for PonchoNotes comes from efficiency tools like Obsidian and Notion. One thing we noticed when we were testing these platforms, was a lack of productivity-focused note-taking apps.
What it does
In simple terms, PonchoNotes is a note companion built for augmented reality systems that are able to interop with your smartphone and other devices without stealing your attention
How we built it
A good majority of our work was maintaining parity in terms of the team's overall understanding which allowed us to flex into building different milestones of the minimum viable product. Iteration was a key aspect of what we would consider a success in a hackathon. Our tech stack included Unity, C#, and the XREAL SDK.
Challenges we ran into
Since we built on top of the XREAL SDK, there are a lot of functionalities that we had to learn for the first time. In terms of software, we were facing issues with the Gradle version and learning the nuances of how Unity handles different behaviors of gameObjects.
Accomplishments that we're proud of
Going into the Hackathon, we had an idea about what we wanted to build based on prior knowledge but the flexibility to learn an entirely new platform under a time constraint is definitely an achievement for most of us.
What we learned
The PonchoNotes project served as a transformative learning experience for the team. Most of us began this journey with limited to no familiarity with Unity and augmented reality tools. The learning curve encompassed everything from grasping the intricacies of raytracing to understanding the hardware nuances behind AR glasses. Our collective immersion into these realms expanded our skill set and deepened our understanding of the immersive technologies driving PonchoNotes.
What's next for PonchoNotes
Moving forward, our focus for PonchoNotes is on refining the project's user interface (UI) to enhance its realism and overall user experience. Our goal is to make the project look and feel more authentic, providing users with an immersive and visually appealing digital environment for note-taking. This effort goes beyond aesthetics; it's about creating a UI that seamlessly mirrors the physical world, elevating the application to be an intuitive extension of the user's cognitive space. By fine-tuning UI elements, we aim to optimize usability, positioning PonchoNotes as a leading player in the augmented reality note-taking space.
The hackathon theme and track if applicable
- Theme: AR/VR, IoT
- Track: XREAL (Productivity Track), XR Trailblazer
Team location, floor, and room (We need to find you to judge your project)
- Basement, Jensen Huang Engineering Center (in front of XREAL booth)
The hardware used and the target platform.
- XREAL Light
The development tools used to build the project.
- Unity
SDKs used in the project.
- XREAL SDK
APIs used in the project.
- N/A
Any assets used in the project.
- N/A
Any libraries used in the project.
- N/A
Any components not created at the hackathon.
- N/A
A link to the team's GitHub repository
A link to a video of a screen capture of the application on YouTube or Vimeo.
- Working on it
Main point of contact
- matchaguzzler (Discord username)



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