We are: BigTasty Jake Abrahams, Robert Ruta, Nat Strange, Chris Seadon
Inspiration
The game: snake and the concept of colours.
What it does
Releases dopamine into the brain of whoever interacts with it.
How we built it
In a rush and with PyGame. Jake Abrahams is an absolute machine, he did 99% of the work. Chris came in clutch with the music <3 Nat and I (Rob) helped out with some of the code fragments and submission.
Challenges we ran into
Balancing this with coursework.
Accomplishments that we're proud of
A very nice little working product with probably under 20hrs of dev time.
What we learned
Jake is an absolute machine. Game jams are fun. We should do this again.
What's next for Prisn
Triple A status.
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