Inspiration

It all started with a annual training event over three years ago....with the idea of a pseudo two dimensional random dungeon generator. I started work on this and recently decided on a project to work on a psuedo monster generator.

What it does

The user should be able to either pick a creature psuedorandomly based on the number of player characters and their respective level (which generates an effective challenge rating), and they should be able to get a creature based off of the environment that the creature typically lives in.

How I built it

with a will and way through creating a huge library of the creatures name, their page reference number, effective challenge rating, and the basic environment that they live in.

Challenges I ran into

the amount of time consumed creating the huge library cell matrix (579 sets of montser data with 4 columns), time left for the hackathon to continue working on bells and whistles, how to handle the creatures that have more than one environment (ex Any)

Accomplishments that I'm proud of

I completed the base of the effective challenge rating pseudocode.

What I learned

I need to ensure a project like this has more time than a weekend to accomplish this huge opportunity. This is an awesome project, and I now have a code I can use later for future board game campaigns.

What's next for psuedomonsters

sleep then creating another column of data to have creatures set by their natural groupings (some monsters are solitary and others are only use to having a certain amount in a group.) Also working on bells and whistles that I was not able to accomplish with the time available for coding this weekend.

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