Inspiration
- Inspired by the challenge of making exercising enjoyable, our goal was to create an engaging experience that transforms physical activity into a fun part of our daily lives.
What it does
- Features a character navigating the screen, encountering walls that players engage with by physically punching towards their screens to make them disappear, blending physical activity with interactive gameplay.
How we built it
- We leveraged the Pygame framework for the overall game design
Challenges we ran into
Front end
- Design challenges in understanding how we wanted the game to look like
Back end
- Integration of the hand gestures model with tensorflow
Accomplishments that we're proud of
- Creating a product that genuinely benefits our intended audience.
- Working fluidly and efficiently as a team, both during struggles and successes.
- Bouncing different ideas off one another to find different approaches to the same problem
What we learned
- How to create a fun and interactive game using computer vision
- Efficient game production using the Pygame framework
- The benefits of efficient Git management (pulling, pushing, merging) within a team.
What's next for PUNCH-N-RUN
- Optimization of the pattern recognition model
- introduce additional and diverse gameplay mechanisms
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