Inspiration

  • Inspired by the challenge of making exercising enjoyable, our goal was to create an engaging experience that transforms physical activity into a fun part of our daily lives.

What it does

  • Features a character navigating the screen, encountering walls that players engage with by physically punching towards their screens to make them disappear, blending physical activity with interactive gameplay.

How we built it

  • We leveraged the Pygame framework for the overall game design

Challenges we ran into

Front end

  • Design challenges in understanding how we wanted the game to look like

Back end

  • Integration of the hand gestures model with tensorflow

Accomplishments that we're proud of

  • Creating a product that genuinely benefits our intended audience.
  • Working fluidly and efficiently as a team, both during struggles and successes.
  • Bouncing different ideas off one another to find different approaches to the same problem

What we learned

  • How to create a fun and interactive game using computer vision
  • Efficient game production using the Pygame framework
  • The benefits of efficient Git management (pulling, pushing, merging) within a team.

What's next for PUNCH-N-RUN

  • Optimization of the pattern recognition model
  • introduce additional and diverse gameplay mechanisms

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