Inspiration

We had inspiration from hollow knight, plants vs. zombies, and Stardew Valley

What it does

It entertains by having a souls like game which is hard, fun, and terrifying

How we built it

We used Game maker for the coding, multiple platforms for the art, and FL studio for the music

Challenges we ran into

It is our first time making a 2.5D game, and we had difficulty with making collisions for objects and sprites.

Accomplishments that we're proud of

Making a functional 2.5D game with little to no knowledge.

What we learned

Having more people and planning everything through made it easier to divide work.

What's next for PVC: Replanted

Pants and plants (DLC exclusive)

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