Inspiration
We had inspiration from hollow knight, plants vs. zombies, and Stardew Valley
What it does
It entertains by having a souls like game which is hard, fun, and terrifying
How we built it
We used Game maker for the coding, multiple platforms for the art, and FL studio for the music
Challenges we ran into
It is our first time making a 2.5D game, and we had difficulty with making collisions for objects and sprites.
Accomplishments that we're proud of
Making a functional 2.5D game with little to no knowledge.
What we learned
Having more people and planning everything through made it easier to divide work.
What's next for PVC: Replanted
Pants and plants (DLC exclusive)
Built With
- aseprite
- gamemaker
- gml


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