Inspiration
Inspired by the sponsor's challenges, we wanted to create a vibrant and immersive world with cool goose animations. None of us had ever done any animating before or created games full stop, we wanted to test our comfort zone to create something that would challenge us whilst also being enjoyable to collaborate on.
What it does
You are a goose on an epic adventure. You have an innate desire to reach the flag at the end of a treacherous obstacle course along with evil geese and deadly spikes. Why? Because why not? Make sure you stay on the platforms, as what awaits below is a deadly abyss. Don't be afraid to bite back at those pesky geese to assert your dominance on the goose battlefield.
How we built it
We used Godot as the game engine to help render the graphics of our game and implement the game mechanics and logic. We used blender to build the world objects and develop and animate our famous geese. We also implemented the SilentWolf API so that we could save highscores.
Challenges we ran into
The first major challenge was that we had only 1 person in the group with minor game developing experience so this was challenging when we decided we would make a game. We wanted to pick something that would challenge us all and our limits. Another challenge we faced was the problem that nobody had ever animated or created 3D designs before, but by the end we were all seasoned 3D modellers. While this wasn't so much a challenge but we all arrived as solos and we first met at the start of the hackathon, we were able to bond quite quickly and this made the whole event so much more enjoyable.
Accomplishments that we're proud of
Going out of our comfort zone to learn new tools and programming and designing in a topic most of us weren't used to whilst also producing a great final game. Coming here as solos we managed to get along not just with the project but socially as well and the whole experience was a so enjoyable because of this.
What we learned
We learned how to make and develop games and the programming techniques behind that, we also learnt how to design and implement 3D models created in blender into our game. We also learnt how to animate and use these animations depending on actions performed.
What's next for Quacky Quest
We could add more levels, more challenging obstacles, more species of geese, new terrain, new surfaces like slippery platforms, more goose attack options.
Built With
- blender
- godot
- silentwolf

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