Inspiration

We really wanted to build something that transcends anything that anyone has ever thought of. We decide to take a creative and avant garde approach, i.e. something that is ahead of its time.

What it does

It's a simple rhythm game that uses elements of sound, sight, and surprise to engage the player with an unforgettable and enjoyable experience.

How we built it

We used Unity in order to create our game. We also used Canva for assets. We used the Unity Demo as a template/placeholder for the final product

Challenges we ran into

Using Unity.

Accomplishments that we're proud of

Breathtaking visuals, creative vision, and overall execution.

What we learned

We learned how to use the Unity game engine to create a project. We also learned that we should not have used Unity to create this project.

What's next for Rhythm Microscope

More maps/songs! Perhaps different animations based on in game events, and overall polishing our game.

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