Inspiration
We really wanted to build something that transcends anything that anyone has ever thought of. We decide to take a creative and avant garde approach, i.e. something that is ahead of its time.
What it does
It's a simple rhythm game that uses elements of sound, sight, and surprise to engage the player with an unforgettable and enjoyable experience.
How we built it
We used Unity in order to create our game. We also used Canva for assets. We used the Unity Demo as a template/placeholder for the final product
Challenges we ran into
Using Unity.
Accomplishments that we're proud of
Breathtaking visuals, creative vision, and overall execution.
What we learned
We learned how to use the Unity game engine to create a project. We also learned that we should not have used Unity to create this project.
What's next for Rhythm Microscope
More maps/songs! Perhaps different animations based on in game events, and overall polishing our game.
Log in or sign up for Devpost to join the conversation.