Sentinel's Duty
As we talked about the project we wanted to do we realized we each felt empty inside due to the isolation we have each had to endure during this time of crisis. We recognized that there was no better way to help pass the time than with a game. Not just any game though, it had to teach us something and be representative of our time. An application that would entertain the masses, while educating them of the outside world. It had to be Sentinel's Duty.
With our game, we would ensure that the people of our time could see the world as it is now and help us strive towards a greater future. They could detect, respond, and recognize the action items of our time are social distancing, symptom checking, and wearing face coverings. We had to let the world know!
But how, how could we develop a fun and educational game in the span of 36 hrs. The key: Pygame. This Python package specifically designed to help in the creation of games was our greatest tool, along with our minds, and one of the most dangerous obstacles faced for this endeavor. Not only did we have to design and implement classes and methods to give our game functionality; we also had to learn how to use the tools of pygame to display the actions of the objects we created. We had many struggles along the way. At first we we're happy just to get an image on the screen, then we struggled to make the AI interact, and surprisingly, our greatest struggle was to keep the live counter from going negative. While these challenges took us into dark places, such as putting up some dark and unexpected bets, we aimed to complete this game that the world needed. This is Sentinel's Duty!
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