Inspiration

As avid VR/AR game players, athletes, and CS students, we saw VR has the potential to not only entertain, but the train. While current VR applications exist to help develop and maintain coordination and quick reactions, most on the market serve little purpose other than sight-seeing. Those that serve as clinical tools lack engagement, and frame recovery as a chore, not self-improvement.

What it does

./space_re:ACT is an immersive, interactive, and intuitive game that tests a player's ability to react to verbal and visual instructions in a high-pressured environment. Their task to push buttons and pull levers to successfully reach the destination of the Space Mission. Tasks become increasingly difficult, with more colors and directions to track and memorize. Failure to accurately maintain the ship exposes the player to dangerous debris, such as meteorites, that collides with the ship and ultimately ends the game.

How we built it

In the front-end, we built most of the models and assets using Blender. We personally model everything from scratch. For the game engine, we are using Unity with the XR toolkit. While importing all the models and assets into Unity, we use C# to implement the back end, creating physics, buttons, and levers. As a four-person team, we are using GitHub Desktop to collaborate and achieve vision control.

Accomplishments that we're proud of

We actually finished the project in 42 hours! We implement everything from scratch, and as we mentioned before, we encountered many challenges. However, we created a cool VR game in just 42 hours.

What we learned

  • Problems Solving Skills
  • Collaboration with a new team
  • Unity
  • C#
  • Modeling in Blender ## What's next for ./space_re:ACT
  • Modes/difficulty levels to help players GROW
  • different modes/versions for different targets - one more on memory, one more on speed
  • more missions to increase immersive engagement and curiosity
  • some tasks outside of the Rocketship
  • more interactable objects in the Rocketship

Built With

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