Inspiration
Inspired by the Amiga, Ultrakill, Doom, Quake, and every movement shooter under the sun. The style and theming is heavily inspired by old computer communities, especially hackers, pirates, and those who tried their best to keep old platforms alive.
What it does
Punch monsters like the 80s has never seen. In this first-person movement puncher, experience the joy of the Odysseus Impera, the forefront in 16-bit computing, sporting a whopping 512 KB of ram!
How we built it
We built it using Godot, Trenchbroom, Blender, Aseprite, and Protracker. PDFs made in Canva.
Challenges we ran into
We ran into a couple of issues with github, but the much bigger issue was a game exportation issue that broke the game on export because of a Godot idiosyncrasy with renaming files on export for optimization and loading file i/o that didn't work how the documentation intended.
Accomplishments that we're proud of
The style of this game is amazing. We're especially proud of the documents that make this a multimedia project.
What we learned
We learned a lot about making game mechanics fun, little niches with old hardware and culture from the Amiga era, and a lot about 3d level creation.
What's next for Schlagmagier
We would love to extend this game to at least the first boss fight and polish up some of the mechanics a little bit. The game has a lot of great bones and we'd like to at least see what a vertical slice might look like.
Built With
- blender
- godot
- protracker
- trenchbroom
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