Inspiration

Our group wanted to focus on education. We decided to focus on trees because they had many terms we could use and play around with to create dual meanings—one term being cedar. Cedar sounded so much like the term "seeder," and this played nicely into our theme of trees being destroyed and our mission to educate the need for more seeds to be planted. From here, we decided to create an interactive mini-game to show how fast trees could be destroyed and share facts about how many and why trees are being cut down.

What it does

The user opens the local host ("Landing_page.html") and clicks the button to learn more. (Another button takes the user to an "About Us" page.) The button prompts the user to enter a mini-game that cuts down all trees in an area and increments the number of trees being cut down at the top. After everything is cut down, a button allows readers to get to a page that shows slides of facts and charities they could donate to.

How we built it

Using Unity, we created an interactive minigame. The website's frame was built using HTML and CSS. We set up the landing page and then worked on the info page. Using websites like W3Schools and tutorial videos on YouTube, we built and linked the individual pages into one working project.

Challenges we ran into

Several challenges arose during this hackathon. One member could not make it due to family reasons, and another fell ill and had to leave early. Another problem was having the game function on one computer but running into issues when running it via Github.

Accomplishments that we're proud of

For all of us, this was either our first or second hackathon. The time limit was well-kept, and we could push through while getting good sleep. We could make it to the hackathon site using Rutgers weekend buses. Despite the physical pain one of us went through, we were able to make it back to the hackathon site in one piece.

What we learned

Git/team crisis management. If you ever wonder how many crises we have had, it's too many.

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