Inspiration

As a non-coder I wanted to know how easy it would be use the platform and vibe code something

What it does

presents 3 basic games

How I built it

Senza Platform Web Game Adaptation Guide

Remote Control Mapping

For Senza platform compatibility, ensure your game uses the following key mappings:

  • ArrowRight: Move/Navigate Right
  • ArrowLeft: Move/Navigate Left
  • ArrowUp: Rotate/Move Up or Screen Rotation (when paused)
  • ArrowDown: Rotate/Move Down or Screen Rotation (when paused)
  • Enter: Select/OK/Action Button
  • Escape: Pause/Back

Example Key Event Handler

document.addEventListener('keydown', (e) => {
    switch (e.key) {
        case 'ArrowRight':
            // Handle right movement/navigation
            break;
        case 'ArrowLeft':
            // Handle left movement/navigation
            break;
        case 'ArrowUp':
            // Handle up movement or screen rotation
            break;
        case 'ArrowDown':
            // Handle down movement or screen rotation
            break;
        case 'Enter':
            // Handle selection/OK action
            break;
        case 'Escape':
            // Handle pause/back
            break;
    }
});

Screen Constraints

Canvas/Game Area

  • Recommended Canvas Size: 1920x1080 pixels
  • Maintain 16:9 aspect ratio
  • Use responsive design techniques to adapt to different screen sizes

Viewport Meta Tag

<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">

Responsive Design Considerations

  1. Use CSS flexbox or grid for layout
  2. Implement screen rotation support
  3. Provide pause/rotation instructions

Screen Rotation Example

function rotateScreen() {
    const container = document.getElementById('container');
    container.classList.toggle('landscape');
    container.classList.toggle('portrait');
}

Responsive CSS

.container {
    display: flex;
    justify-content: center;
    align-items: center;
    width: 100%;
    height: 100%;
    transition: transform 0.5s ease;
}

.landscape {
    flex-direction: row;
}

.portrait {
    flex-direction: column;
    transform: rotate(90deg);
}

Performance Optimization

  1. Use requestAnimationFrame for game loops
  2. Minimize DOM manipulations
  3. Use canvas for complex graphics
  4. Implement frame-independent movement

Accessibility

  1. Provide clear on-screen instructions
  2. Support keyboard navigation
  3. Include pause and restart functionality

Common Pitfalls to Avoid

  • Don't rely on touch events
  • Ensure all game controls work with arrow keys
  • Handle screen rotation gracefully
  • Provide visual feedback for key presses

Testing Checklist

  • ✓ Remote control key mapping
  • ✓ Screen rotation
  • ✓ Pause/Resume functionality
  • ✓ Responsive design
  • ✓ Performance on low-end devices

Sample Configuration Script

// Senza Platform Configuration
const SenzaConfig = {
    platform: 'Senza',
    screenSize: {
        width: 1920,
        height: 1080
    },
    inputMapping: {
        moveRight: 'ArrowRight',
        moveLeft: 'ArrowLeft',
        moveUp: 'ArrowUp',
        moveDown: 'ArrowDown',
        select: 'Enter',
        pause: 'Escape'
    },
    supportScreenRotation: true
};

Additional Resources

Challenges we ran into

remote key presses where challenging to process I had to work out my dev workflow with cache busting for the http local server Audio support in the device seems pretty rudimentary and slowed down the gameplay Gameplay locally was soo much faster than on Senza

Accomplishments that we're proud of

It's not that bad and surprisingly functional!

What we learned

What's next for Senza Arcade

I could improve the gameplay piece by piece as the context window the GPT tools improve - as the files get longer it's more challenging!

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