Anyone can play games, we wanted to make games. We're junior undergrads and we wanted to explore a new tech stack and what's better than Unity!
What it does
- Space-Climb is a desktop multiplayer climbing game where players compete to reach the endpoint. The Sooner someone reaches, the hustle for the winner tag ends.
- The map contains wooden blocks as an aid to move up. Each player has a gun, aka the grappling hook.
- One can grapple the box on mouse-click and swing. But, WAIT, you can grapple only the wooden box and that too at a certain height from you. The material for the graspable one's changes. It provides the eternal satisfaction of beating your mates on a LAN. Yeah. What's better than that.
How we built
We used Unity to build it. For networking we used MLAPI and also checked multiple tutorials on YouTube. Used multiple assets to make the map.
Challenges we faced
*We wanted to dynamically and randomly spawn boxes but the time constraints didn't permit. We're planning to implement it using Object pooling after the hackathon. We couldn't run the game on a dedicated server on the internet.
What we learnt
- From gamers to game developers by making our first ever game. *Teamwork, a completely new framework, how to stay up for 36 hours, that 36 hours isn't as long as it sounds, uploading stuff on YouTube, etc. ##Challenges we faced Implementing object pooling, making better prefabs, connecting over the internet, making a lobby, etc.
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