Inspiration

So we decided to make this game after 2 of our group members had played celeste. Growing up playing platformers like Mario and after playing celeste we got motivated to make a platformer. We definitely wanted to do more such as adding a boss a storyline and just make it more fun with more interesting jumps and moves but we really did not have lots of time or the skills to work very quickly.

What it does

So its just a fun platformer showcasing our ideas and how we can take that idea and expand it to create a new great platformer.

How I built it

We built it all in unity!

Challenges I ran into

Time and we did not have the skills to do what we wanted to do.

Accomplishments that I'm proud of

All the stuff I learnt and working in a team it was fun. Happy I learnt a lot by taking a part of this game jam!

What I learned

I learned how to code a lot more and in general more on how unity works. I think il probably take a break from a game jam and try to practice my skills and then come back to one to make a great game.

What's next for Space Hunters

This games story will probably end here but I would plan to come back after some learning to make a new and improved version of this game within a year. With the same name of course!

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