Inspiration

Surgeon Simulator. Physics based fun in VR. The idea was we'd be on our way home from a space expedition and along the way various events would occur that cause our space ship to malfunction, we have to remedy these malfunctions as fast as possible in order to get home as quickly as we can.

What it does

It's..... well.... it's whack-a-mole.... in SpppaaAAAAAccCCcEEEeee

How we built it

Unity & C# + Oculus Quest

Challenges we ran into

-Only one of us knew Unity going in -None of us have programmed for Oculus before -Scope was far too large -Grabbing objects more complex than a cube requires a lot more thinking than you'd think -Locomotion is difficult -Any tutorial for OVR implementation is out of date and does not work -Motivation -Focus -None of us are especially aesthetically gifted -Exhaustion -I overslept my alarm.... not that it really mattered in the end.... -I got clapped in the Ultimate Tournament -Distribution of work -Collaboration

Accomplishments that we're proud of

-I got the buttons to work -Whack-a-mole actually functions how you'd expect. -The basics are there..... well.... some of the basics... you're in space.... and in a spaceship? Sorta? -Shawn made a kickass menu (I forgot to implement it.... hopefully that will be done before 9....)

What we learned

-Start small!! Know your limits.... -Talk out your struggles with other people, when I was able to talk to Thomas about unity related issues I solved issues that had prolonged me for hours in just minutes -I learned a good deal about developing for Oculus... well half of a good deal maybe -hackathons are a grind. I'm literally gonna be dead for the entire school week -Don't schedule work on the Sunday afternoon of Hackathon. Even though the event ends before your shift starts does not mean you will be ready for the shift. If you come to Just Pho tomorrow from 4-10, I'm sorry, I'm running on 4 hours of sleep.... from Friday night....

What's next for Space Odyssey

Look.... Ima be honest okay. This was kind of a train wreck. BUT I AM NOT DETERRED. I'm taking the VR class here @ UGA and once I learn some more things I think I can do this. Maybe not for the VR class, but I'm gonna make this idea reality. Be on the look out, solo indie dev VR game of the CENTURY coming to your Oculus gear sometime in the 2000's.

For real though. I'm not demotivated. I'm tired. I need to sleep. I need to eat. I need to learn more and work at home and not in MLC lol. I'm deadass gonna make this game if it's the last thing I ever do. I'll relearn blender and improve my modeling skills, I'll make assets and learn to texture, I'll learn to code my own Oculus scripts( or wait for updated tutorials lol) and I'll make this (very recent) space engineer simulator dream a reality. It's gonna be great, I have so many ideas on what I can do to make this game awesome! For example, a WELDING GUN, and a LASER GUN, and ALIENS, and when SHTF everything will float around like there's no gravity cuz WE'RE IN SPPACCECE, and we won't float cuz we have anti-gravity boots, and -- okay wait wait...... Refer to chapter 6... start small... know your limits. I'm still motivated. I'll work at my own pace, and I'll get it done. I'll have something I'm proud of. At the end of the day if I have nothing else I have that.... I have the will to go on.

OH! uhhhh also don't bother with the "Try it out" link... the GitHub only has my mediocre (and mostly non-functional) scripts... I guess I'll throw the build file up there so you can put it on your oculus quest, but seriously, please don't try it out....

Cotterell, I only had you for one class... I don't know you, but I liked you, I think your 1302 class was one of the best taught classes, I've taken here at UGA, and I feel like I'm letting you down homes....

Okay. I think that's all for now... Austin out.

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