Inspiration

What it does

It allows you to shoot "paintballs" at floating cubes and fruit hanging from trees. If you hit one, the target gets colored whatever color was shot at it.

How we built it

We used C# in Unity.

Challenges we ran into

VR compatibility!!!

Accomplishments that we're proud of

We think it's unique and fun to play.

What we learned

VR is not as simple as people say it is. Figuring out more Unity/C#.

What's next for Splatter World

Note: The Apple and target1 prefabs need to have the TargetBehavior scripts attached to them. For some reason they keep getting removed.

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