Inspiration
What it does
It allows you to shoot "paintballs" at floating cubes and fruit hanging from trees. If you hit one, the target gets colored whatever color was shot at it.
How we built it
We used C# in Unity.
Challenges we ran into
VR compatibility!!!
Accomplishments that we're proud of
We think it's unique and fun to play.
What we learned
VR is not as simple as people say it is. Figuring out more Unity/C#.
What's next for Splatter World
Note: The Apple and target1 prefabs need to have the TargetBehavior scripts attached to them. For some reason they keep getting removed.
Log in or sign up for Devpost to join the conversation.