Inspiration
Capchase's proposal for a Battle Royale style game sounded fun to us, so we decided to accept their challenge
What it does
This is a game AI for a player in said Battle Royale.
How we built it
We made a Lua script which includes all of the logic and algorithms we used.
Challenges we ran into
Learning Lua from scratch and usage of math in many features we had considered, as well as tweaks derived from periodic balance changes and internal implementation changes in the SQLillo base functions.
Accomplishments that we're proud of
Successfully making a competitive game AI with reasonable winning chances in any given round.
What we learned
We learned a new language and challenged our way of thinking about videogames. Botting versus playing manually are actually very different skills!
What's next for SQLillo Royale AI
Possible efficiency evaluations of the main methods, and some refactoring here and there.
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