Inspiration

We all shared problems with managing our schoolwork in a timely manner, especially if they didn't have immediate stakes attached to them. At first, we thought of a program that would gently bully its users into completing their work, which slowly developed into a tamagotchi-style task manager.

What it does

Tasktudo lets its users to input tasks and rewards its users by letting them keep their Tasktudo alive. When each task is completed, user earn coins that they can use to buy accessories and food. Tasktudo's hunger bar constantly decreases, so if a user is not productive and does not complete tasks and feed Tasktudo, Tasktudo dies. This is intended to motivate users to be more productive.

How we built it

We made an in-browser HTML game, using JavaScript for the backend functionality and CSS for style elements. We split up the work, each coding separate parts of the game, and combined our parts at the end.

Challenges we ran into

We had problems linking our JavaScript code to our HTML file. This led to images not updating and basic game functions not being carried out. But by learning more about both languages, we managed to solve the issues.

Accomplishments that we're proud of

We are proud of debugging our code and ending up with a functional product. We are also proud of our collaboration. We were able to support, encourage, inspire, and assist each other throughout the process.

What we learned

We learned about website development, specifically using JavaScript with HTML and CSS.

What's next for Tasktudo

We want to clean up the formatting, polish the appearance, and fix some bugs. We would like to add animations for each action that is completed. We would also like to add more custom elements like the room, accessories, and Tasktudo.

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