Inspiration
What it does
Potentially a game with a shared mathematical surface as a scene. The only ways of playing it will be in multiplayer mode with other people or with AIs. The goal of the game will be to eliminate all the enemies by destroying their base.
How I built it
Using SpriteKit engine
Challenges I ran into
Rendering frame changes position, data transfer delay - adjusting game events to the the delay
Accomplishments that I'm proud of
Whatever
What I learned
Documentation SpriteKit (2D) & SceneKit (3D)
What's next for TerraGames
Generate pseudo-random terrains by rendering continuous vector functions in space
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