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Blair Photography.
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FlowJo's first meeting in the frozen depths of Atlantis, or Dante's Inferno (Dante's vision of hell was an icy tundra, not a fiery hell).
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People trying to find people.
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Blair Photography.
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People doing stuff.
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People doing stuff.
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People doing stuff.
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Blair is in a state of flow getting inspiration from the most unlikely of places.
Inspiration
Music brought the most geographically distannt group together. Nunchucks threatened to chuck us apart. But the slowmo flow of our dojo got us together though yo.
What it does
Enter the FlowJo is a calm, rhythm-based painting VR experience that helps players learn Japanese characters using their whole bodies.
How I built it
We built this in Unity using lots of googling, coffee, cookies, and Oculus Quests.
Challenges I ran into
We only had 1 real developer and 1 person that was a really good googler (2nd developer). We tried to do something really difficult, which was simulate the physics of nunchucks in VR. I would like to say we learned much about physics, but we mostly learned the importance of the "v" in virtual-- namely that it is virtual and not really real and therefore nunchuks in a virtual world won't behave exactly like nunchucks in VR.
Accomplishments that I'm proud of
The really-good-googler-developer felt very proud about all he learned in Unity.
What I learned
The "really good googler" learned a lot about developing in Unity. We learned a lot about physics.
What's next for The FlowJo
We may keep working on it as a team and improve the physics and adapt it to more Japanese characters or other script-based languages.

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