Inspiration : The Treehouse was born from my love for childhood imagination, nature and community. I wanted to build a place that felt like escaping into a dream/part adventure, part social hangout. Inspired by the magic of old Camp nights, glowing fireflies, and whimsical stories. I envisioned a floating RV, nestled high in the trees where reality blurs into fantasy.

What it does: The Treehouse invites players to relax, explore, and connect. After consuming a glowing mushroom players enter a magical sequence of mini missions and hidden quests. Whether adventuring through the forest canopy or Vibing with friends by the fire, everyone experiences their own version of wonder.

How we built it: The Treehouse was created in horizon, worlds and on desktop editor, using Trimesh structures, particle effects, and custom scripting to trigger quest in transitions. I hand designed every element from the RV interior to the firefly lit pathways, entering smooth navigation and immersive lighting to balance beauty, and performance.

Challenges we ran into: Balancing performance with visual richness was a major hurdle. I had to optimize object count, test, lighting, interactions in troubleshoot, trigger behavior to keep the world running smoothly without losing its magic.

Accomplishments that we're proud of: I’d have to say seeing visitors, laugh, explore, and get lost in the treehouse’s world reminded me of why I built it, to make people feel something special.

What we learned: Building with desktop editor and trimesh taught me how to blend storytelling, gameplay, and design more effectively.

What's next for The TreeHouse: Future updates will expand the quest, add interactive collectibles, and introduce magical season changes-making every visit feel brand new.

Built With

  • andparticle
  • desktopeditor
  • metaquestplatform
  • particle
  • paticleandtriggerscritping
  • procreate
  • trimesh
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