Inspiration
This project was inspired by the idea of creating a global cookie clicker app, r/place, and plague inc.
What it does
Users can select a region in the world and a team. Based on the team, they can either infect the region or cure people in the region. Teams can buy upgrades to increase the effectiveness of their clicks, spread or cure over time without clicking, or get generate more influence points to buy more upgrades. The state of the world and its regions are shared by all of the users who compete to infect or cure the globe.
How we built it
This project was built with an express.js backend using socket.io to process click and upgrade events while constantly sending the game state to the client. On the client-side, we built the frontend using Svelte.
Challenges we ran into
- Tons of merge conflicts
- Problems connecting via socket.io
- Problems setting up Typescript
- Miscommunication
- A bug where the clicks didn't seem to register
Accomplishments that we're proud of
- Making that huge bouncy button (it's so beautiful)
- Finishing the backend pretty quickly
- The art is pretty I guess ## What we learned
- For me (John) this was my first time working with Node JS so I guess I learned a bit there.
- We found that photoshop does not export svg files in a clean way
- We have gained experience and learned how to work as a team
- Nathan has learned how to make a lovely animated bouncy button ## What's next for Covid Clicker We are adding more upgrades and plan to balance the game. We plan to increase engagement with players as well.






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