Inspiration

  • Inspired by Ultrakill and Sekiro

What it does

  • Was going to be a game where enemies spawned in waves and you would have to go through each wave by parrying the enemies' projectiles
  • ended up being a 3D unity project where you would slide on the floor

How we built it

  • Unity 3D
  • C#

Challenges we ran into

  • Learning Unity 3D's UI as well as its camera
  • (Attempting) to learn how to make an Enemy AI

Accomplishments that we're proud of

  • Getting comfortable with Unity 3D
  • Getting the character to move

What we learned

  • Unity 3D

What's next for (unfinished) Parry

  • Many, many, many things
  • A functioning enemy AI
  • Art direction
  • Parry mechanic
  • A map that changes after every wave
  • Movement mechanics including swinging, wall running/sliding

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