Inspiration
- Inspired by Ultrakill and Sekiro
What it does
- Was going to be a game where enemies spawned in waves and you would have to go through each wave by parrying the enemies' projectiles
- ended up being a 3D unity project where you would slide on the floor
How we built it
- Unity 3D
- C#
Challenges we ran into
- Learning Unity 3D's UI as well as its camera
- (Attempting) to learn how to make an Enemy AI
Accomplishments that we're proud of
- Getting comfortable with Unity 3D
- Getting the character to move
What we learned
- Unity 3D
What's next for (unfinished) Parry
- Many, many, many things
- A functioning enemy AI
- Art direction
- Parry mechanic
- A map that changes after every wave
- Movement mechanics including swinging, wall running/sliding
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