Inspiration

Using Vision Pro and other headsets to treat mental health issues using digital and AI based strategies and approaches that were not possible or commercially viable before the GenAI and VR/AR era.

What it does

Uses a VR headset to help improve the mood and mental health of the user

How we built it

Vision OS, swift, Python, LLMs, blender, etc

Challenges we ran into

Vision Pro is very limited in data you can extract (eye tracking is not allowed due to biometrics identity theft concerns, etc)

Accomplishments that we're proud of

Getting it all to work so far still needs a bit of work

What we learned

That Vision Pro development and finding interested collaboratives is harder than we thought

What's next for Vision Vi

A lot, we only just started

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