Inspiration
Using Vision Pro and other headsets to treat mental health issues using digital and AI based strategies and approaches that were not possible or commercially viable before the GenAI and VR/AR era.
What it does
Uses a VR headset to help improve the mood and mental health of the user
How we built it
Vision OS, swift, Python, LLMs, blender, etc
Challenges we ran into
Vision Pro is very limited in data you can extract (eye tracking is not allowed due to biometrics identity theft concerns, etc)
Accomplishments that we're proud of
Getting it all to work so far still needs a bit of work
What we learned
That Vision Pro development and finding interested collaboratives is harder than we thought
What's next for Vision Vi
A lot, we only just started
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