We really liked the mechanics of Megaman Battle Network for the Gameboy Advance and felt that no games ever revisited the real-time grid fighting genre since it's release.

2 players battle head-to-head casting spells in real time to stay alive and deplete their opponents health

We scaled two 3 by 3 grids and wrote a function that allowed our sprites to move within the boundaries of their respective grids.

We used a Wacom tablet to create sprites for the game which were then animated and given attack and defense capabilities.

Almost no one in the team has had a great deal of experience working with Unity or game development in general. We ran into many time consuming issues caused by no more than lowercase function calls and not labeling a particular game object as 2D.

We learned that hackathons are a very good opportunity to learn platforms and be exposed to things we wouldn't normally try ourselves or have time for in the real life.

The entire project will be hosted on Github. Anyone in the group may work on it but we probably will move on to other projects after this Hackathon.

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