Inspiration

We built a platformer/text adventure hybrid prototype within Godot 4.0 using C#, when a player contacts one of the NPCs it opens a python script asking to solve a question so the player can continue on their platforming journey.

How we built it

We built it in Godot 4.0 using C# for the programming language of the game and the functionality to open up the new python terminal and python to run the terminal windows.

Challenges we ran into

Enemy behavior with setting collisions to activate the python terminal, we are impressed we managed to set this up.

What we learned

We learned a lot more about Godot 4.0 C# Scripting as well as learned how to run separate processes outside of the game client itself.

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