WY@ugment

Inspiration

“Can someone call my phone?” “Dude, I can’t find my wallet…” “Does anyone remember where my car keys are?!”

The number of times we’ve misplaced something is uncountable. But in everyday life, this problem doesn’t manifest as “leaving our passports at the club.” It’s more like “scrambling in the morning to find my misplaced wallet.”

Airtags are too expensive, bulky, and inefficient for short-range device location. In an era promising the emergence of new AR technologies, we should utilize automatic, AI-powered device tracking.

DivHacks, we have a problem. And the solution is AR. AR is the future. The future is now.

WY@ugment solves one persistent problem: losing track of personal belongings.


What It Does

It’s Airtags — but virtual.

Our software detects given objects of interest (wallet, phone, keys, etc.) and attaches an anchor point to each object, tracking its absolute position within a 3D space.

The anchor stays on the object, even when it leaves your sight. When you (inevitably) lose something, simply open your hand to bring up the AR menu, and select the item you want to track.

Then:

  • An arrow appears beneath you, pointing toward the object.
  • A sound plays that gets louder as you get closer, indicating proximity through both spatial and auditory feedback giving you natural, real-time spatial awareness of where your object lies.

How We Built It

  • Hardware: Magic Leap 2 — a state-of-the-art AR headset.
  • Software: Unity (C#) integrated with Magic Leap’s SDK and OpenXR.
  • Anchoring: We leveraged Unity’s controller and spatial anchor libraries to assign each detected item a persistent world-space location.

Challenges We Ran Into

  • Steep learning curve: None of us had prior experience with Unity, the Magic Leap SDK, or OpenXR.
  • Version conflicts: We encountered multiple compatibility issues when integrating Unity packages and SDKs.
  • Pipeline decisions: Choosing between libraries and APIs for object detection, anchors, and controller input required deep testing.
  • Debugging spatial anchors: Understanding how world-space coordinates persist across sessions was especially tricky.

Accomplishments We’re Proud Of

  • Successfully integrating Unity, Magic Leap 2, and OpenXR into a single AR project.
  • Learning to deploy and debug real-time spatial anchors.
  • Building a fully functional AR-based virtual tracking system within a weekend.
  • Most importantly, creating a project that combines AI, computer vision, AR, and database systems to solve a real-world problem.

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