Inspiration
What it does
A game to cooperatively defeat waves of ghosts attacking the player, where only one unarmed player can see the ghosts.
How I built it
Using the Unity game engine and C# we created a VR game with multiplayer connectivity.
Challenges I ran into
Creating the networking between the two clients to share data properly.
Accomplishments that I'm proud of
Creating a system to where a VR and a flatscreen client can play together without having to share the same computer as well as implamenting an automated matchmaking system.
What I learned
Multiplayer connectivity
What's next for XRBusters
Polishing up the game and possibly attempting to sell the game on a marketplace
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