Inspiration

We wanted to make a mechanic heavy game, which would be fun, but also easy to implement. We also wanted something Sci-Fi, with a simplistic art style. That is how we came up with Zero-G.

What it does

Zero-G is a puzzle game, which uses gravity as its main mechanic. The goal of the game is simple - Reach the end, and rebuild the equation of gravity.

How we built it

We used C# and Unity.

Challenges we ran into

There were a lot (and I mean a lot) of challenges which we encountered while creating this game. Bugs, Glitches, Compilation Errors, and that's just a couple.

Accomplishments that we're proud of

We managed to come up with a pretty good idea. We fell a bit short while implementing it, but I believe that we do have a plan to continue the development of Zero G.

What we learned

We learned the importance of planning. We sort of ran into this project heads first (which in hindsight, was a mistake). Next time, we'll plan more before going into this.

What's next for Zero G

There is a lot we still need to do. We want to implement our ideas - the equations, the final boss fight, the random generation. There is still a lot to do before Zero G becomes an actual game.

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